Updates & Patch Notes

MIO: Memories in Orbit launched worldwide on January 20, 2026. Since then, Focus Entertainment and Douze Dixièmes have shipped post-launch patches focused on soft/hard lock fixes, quality-of-life improvements, and combat balance. This page summarizes the changes that matter most for players and guide writers.

No DLC yet: As of mid-2026, there is no announced downloadable content expansion. Support has focused on the base game. Check official Steam news and the Focus community hub for the latest announcements.

Quick Jump

Patch 2 — March 12, 2026

Focus: progression locks, soft locks, elevators, and balance tweaks. Full notes are also documented on community wikis such as mio.wiki.gg.

Hard Lock Fixes

  • Fixed a case where dying on Anra after opening a door (and quitting after Halyn's cutscene without a checkpoint) could soft/hard lock progress.
  • Fixed accessing the Vault without Flowing Striders and becoming stuck after taking a checkpoint.

Soft Lock & Encounter Fixes

  • Fixed reaching the big fly arena without the hook.
  • Fixed soft locks on certain flashback platforms.
  • Fixed Ancile & Targa disappearing and trapping the player in the room.
  • Fixed an invisible killzone in the Promenade.
  • Fixed elevators, Flowing Steps behavior, pearls in The Pit, Flora's corpse, Goliath disappearing, and Plums vanishing during the Saw Long chase.
  • Corrected Mel's name display at the ending.

QoL & Balance

  • Elevators unlock automatically after the first encounter with Halyn.
  • Added "unsafe" zones to reduce death loops that blocked respawns.
  • Balance adjustments to perfect Sharpened Hairpin and to negative modifiers.
  • Keyboard fixes for Flowing Striders.
  • Promenade Overseer relocated.
  • Added the holographic planet presentation to the true ending.

Patch 1.2 — February 6, 2026

First major post-launch update: combat clarity, assist reliability, and level-design polish. Official announcement: Focus community Patch 1.2 post.

Bug Fixes

  • Fourth tremor no longer triggers too early.
  • Boss assist ("Eroded Bosses") now works correctly across more boss + checkpoint combinations.
  • Fixed HUD feedback for the Hand's Greed modifier.
  • Fixed invisible trapdoor after Dr Halyn, invisible ceilings, and lootable Nacre through ceilings in Foundations.
  • Fixed Calderon's missing corpse, shuttle shaft collider mismatches, and Capucine statue dialogues.

Gameplay & Combat

  • Improved attack direction selection for d-pad and keyboard (fewer pogo misses).
  • Hand's Greed now also uses decayed health (tremor) as an extra damage boost source.
  • Hitbox tweaks for the FRIENDS fight; armor tuning for Shii during certain animations.
  • Damage upgrades now apply to scrap pile attacks.

Balance, Levels & QoL

  • Sawlong ending section made slightly less punishing; some Pit health bars removed.
  • Low-health feedback removed during the Khlia sequence.
  • Striders tutorial alternate path removed; Chapel entrance shortcut adjusted to avoid skipping the level by mistake.
  • Metropolis entrance allows escaping after sequence breaks; respawn zones in Metropolis gauntlets tweaked.
  • Sol & Vin elevator and Shuttles speed up after first attempts / after meeting Halyn.
  • Shorter input lock on checkpoint after death; camera improvements during the Vlad fight.

What Changed for Guides & Builds

  • Builds: Perfect Sharpened Hairpin and negative modifiers were rebalanced in Patch 2—treat older "glass cannon" advice with a bit more caution and test your loadout after updating.
  • Hand's Greed: Patch 1.2 made tremor/decayed health part of its damage formula—more relevant for aggressive late-game setups.
  • Assists: Eroded Bosses reliability improved—full guide on the Assists page.
  • True Ending: Patch 2 adds holographic planet presentation; progression soft locks around Vaults / Flowing Striders were fixed—fewer "stuck forever" reports if you are on the latest build.
  • Platforms: Digital launch was January 20, 2026; physical editions followed later—see Platforms.

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